Units, campaigns, history, agents, achievements, and more await. It's all you've ever wanted to know and then some. The kind folks at Activision and Creative Assembly know this, and love you, so they've compiled a great description of England. To control or kill your neighbour you must first understand him. Here begins the fun.īut the distinctions between factions in these timeless and hectic battles were not always as simple as red knight, blue knight. Of course these lines of death don't simply walkabout, they eventually encounter other lines. Purebred strategy through and through, Total War has long been about amassing more units than there are trees or blades of grass and strategically forming them into carefully laid out fighting lines. Take one total war, drop it into a European past filled with unhygienic and over excitable, vicious people and watch the chaos ensue.īut there's a method to this madness and that method is this game. Medieval: Total War is about as self-explanatory of a title as they come. Activision's follow-up to Shogun promises to deliver all that game did, plus more, plus knights.
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